After Effects videos that I watched to learn more about the process for my FMP. I have learn a little about the Parallax– it is the perspective and how you view different objects for example: when you’re in a moving car- the objects closer to you move much faster than the mountains that are much further away.


FMP process screenshots

Over this week I have worked on sketching and producing one of my FMP paintings which will later be animated in 2.5D format.

Since I really love fantasy themed artwork, I decided to draw a female elf because I believe that they are very graceful. I wanted her to look innocent and elegant at the same time to make the painting feel very peaceful and calming.

So far this is what I came up with, I drew many different thumbnails and I’m planning to paint 2 or 3 of the thumbnails that I have created.

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FMP think pair share sheet 

Today in the afternoon we were put into pairs with people from different pathways and we had a task to fill out this sheet. We had to ask the other person what they’re doing for their project and see if we could help them in any way.

I was paired up with Emily and experienced a nice conversion with her. She didn’t have a lot of ideas so I tried my best to give her a couple. We have never really spoken before so I did not know what to expect but it was actually quite alright talking with her. I have found out that for her FMP, she wants to create a comic strip using the characters she has created. She said she was inspired by people around her, but mostly by her dog.

She couldn’t really help me or give me any ideas but I was alright since I am very keen on my FMP idea. It would have obviously been nice to know someone else’s point of view on my work but oh well.


I have decided to experiment in After Effects since I have found out that you can actually also make a 2.5D animation in it. I started off watching different YouTube tutorials to get a small grasp of what I was doing. The tutorial which helped me the most, was this one:

I found it super useful and it helped me get a good start on animating the test animation.


Firstly, I opened my desired image in Photoshop and removed the background, so the image (character) will be on a transparent background and then I saved it as a PNG and imported it into After Effects.

To be able to move any parts of your character, you would have to use the “puppet tool” (which is the little pin tool in the toolbar at the top). Because I wanted her head, chest and abdomen to move, that’s where I placed the little puppet tool pins (the yellow dots on the character). If you want to select a pin, all you have to do is click on it and it will turn into a solid yellow colour (like the one on the head). You know a pin is deselected when it’s empty inside. sfefs

You can also toggle the “mesh” layer on or off (the lines on the character) to be able to see the actual structure much better.


You might notice that the mesh also goes over your character. That’s when you need to edit the expansion and decrease the size down to

CaptureThe thing you want to do next, is to edit the “strength” of the pins. You can do that by long pressing on the puppet tool icon and then clicking on the “puppet starch tool”.

fgregThen, you need to click on the edge of the lines, where you want to strengthen the part of your character’s body.

A red dot will appear and/ or it will fill with a light lilac colour- that’s when you know if the part has been strengthened. This will restrict the movement of the selected part and will make it less “floppy”.

When you are happy with the strength and the placement of the puppet tool pins, you can begin animating.


So far, the only thing I know about animating your character, is to press “Ctrl” and click on one of the pins and a yellow outline of your character should appear. The yellow outline will end up being the movement of your character after you will animate it. Simply,  you move one of the pins while holding down “ctrl”- this records the movement you make, keep moving one of the pins in the movement you want your character’s limb/ part to move and when you’re happy with the movement and the length of it, just lift your finger off the ctrl key and it should automatically record the movement you’ve been making. You do that for every pin separately and later on you can play it back on the timeline underneath.


This is what the screen looks like. You have the record timeline at the bottom where the animation has been recorded. I also switched off the black background to see the character from a different perspective.

Overall, I really enjoy working in After Effects and I think that it’s a perfect program to work on my FMP on. I still want to research and try out different software in case I will find something even better but for now I think I will carry on working in After Effects.

RESEARCH- 2.5D animation

I have found out that what I actually want to do for my FMP is called 2.5D animation.

It’s basically a painting/ drawing/ photograph which is animated but is still 2D. An animation like that gives off an almost a 3D effect and is often used in commercials and games but can also be used for personal painting animations.

Some of the games created using a 2.5D perspective are: Little big planet, Ori and the Blind Forest, Street Fighter, Mortal Combat and many more.

I really love the bright and saturated colours in Ori and the Blind Forest. I especially love the glowing effects and the fantasy feeling the game gives. I feel like I could definitely use something similar in my final piece, like a glowing orb or something similar.