FMP Evaluation

For this final major project, I have decided to create a 2.5D animation. I felt like I really wanted to push my limits since this is the final project and I wanted to feel proud of myself, as well as learn new animating skills.

The thing that made me very inspired to carry out this project, was the animations of Rino Stefano Tagliafierro, a very talented artist. I have used his animating techniques in After Effects to create my piece.

Unfortunately, I came upon many problems and stressful situations because of my sporadic idea changes. I have created at least 4 or 5 different concept ideas that I really tried to carry on with, but they just all ended up being scrapped because I wasn’t satisfied with them enough. At one point, I just felt like giving up and stopping for a while. It wasn’t until I only had 4 weeks left, that I went back to my original, initial idea that I have put on hold in the beginning. Luckily, it all started going well from there.

During all these weeks, I went through a lot of different artist research, YouTube videos and all types of different websites, just to find my inspiration and learn how to use Adobe After Effects in the way I needed and wanted to in order to create my animation. I felt that looking at all the different tutorial videos gave me a lot of motivation and helped me regain my lost confidence. I feel that I have gained a lot of new experience in After Effects and how to draw different perspective in thanks to all the research I carried out. I feel like these new animating skills will come very handy one day when I will want to do some freelancing and would like to animate a character.


In my project, I mainly used Photoshop and Paint Tool Sai because my laptop can only handle small programs and Photoshop made it overheat and become slow a lot of the time. Luckily, After Effects wasn’t as bad and I managed to get the animation done on time. I have also used my Graphics Monitor and my laptop since most of the time I spent on my final project, was at home because I had fewer distractions and could concentrate better, as well as I had my graphics monitor to use.

Overall, I am very pleased with the outcome. If I could, I would have made the animation much longer and create more background movements to create a more of a realistic feel. I have really enjoyed myself and I feel very confident when animating in After Effects now, all thanks to the project. I have managed to achieve what I initially wanted to and if I were to change my mistakes, I would have spent more time experimenting with different character movements and perspectives to make the character seem more interesting. I feel that if I were to try and animate my old concepts, the product wouldn’t have been as impactful. I am very pleased that I have managed to complete my first, initial idea and that people seemed to like it very much too.

Next time, I will definitely try and relax more and try a different approach when creating ideas, to overcome the sporadic changes that I do. I feel that this has been a problem for a while now but with practice, I will overcome it.

From all of this, I have learned to not give up on your ideas and to strive forward because in the end, you will get there.


Exporting animation + problems

It finally came down to saving and exporting my animation and turning it into a mp4 file.

I roughly knew how to do so thanks to my last experimentation. I exported my file and waited as the encoder did its whole process of turning it into a mp4.

After 20minutes or so it was all done but… The 30-second animation ended up being a massive 9.7GB big! I was astounded as to how big it was and worried that I would have to resize it and go through the whole process once again.

I managed to solve the scary problem with some research online. I knew I had to compress the file without losing any quality so read some articles that could have helped me solve my problem. I stumbled upon a program called HandBrake. It’s a free program that compresses your files to your liking. I tried it out and to my amazement, the animation when from 9.7GB to a measly 3.8MB and without losing any quality whatsoever!

I am very pleased with it and I will be taking it further into after effects to add any additional effects to push it further while I still have 1 day left until the final deadline.

Timeplan review

I think that I worked very similar to what I have planned on my timeplan in the beginning.

I know that when I have first planned it out, I would have finished it all by now, but I am still on the animating stage as I write this. I think that is because part way through the painting process I was being too of a perfectionist and kept trying to perfect my painting too much which has stressed me out too much and made me lose my motivation. I tried to solve that problem by painting/ sketching a couple of my own, personal doodles to get my head around my demotivation (which has helped to regain my confidence). I was ready to give up my concept once again because of all that, but I am very happy that I managed to push through and get over all that stress and the doubts that I had in my mind at the time.

I feel like sometimes I am too hard on myself with my artworks and stress too much on the smallest of details and try to focus on making my art “perfect” and a lot of the time I forget about the emotions and feelings that I wanted my painting to give out. As well as making the whole process fun and enjoyable for myself.

I know now that in the future I should relax more and enjoy whatever I do since I do feel like I want to really do art as a full-time job.

Weeks update + notes

These 2 past weeks I have been effectively working from home on my fmp. I found it very useful and I managed to concentrate very well on the project and on the problems that needed solving.

I managed to finish the painting last week and started on the animating in After effects. Since I already have experimented with After Effects, I knew exactly what I needed to do to animate the painting the way I wanted to. In the beginning, the animation was only 9 seconds long, but I have decided to change it to 30 seconds instead, to make it more enjoyable to look at, as well to stop the choppy end and beginning (since I could not loop it properly because of the way I animated the beginning and end).

I had a couple issues with the way the puppet tool pins appeared on the timeline and was very puzzled why they linked the way they did, but I managed to overcome the problem by just trying to animate the pins without having had to undo any of them. It proved to be a little more difficult than I expected but I am very happy to have managed to overcome this small obstacle.

I have also found out that by double-clicking on a layer in After Effects, it brings that layer to a new window and it makes it a whole lot easier to animate because you don’t have all the background and other elements to get in the way/ distract you. It also makes the animation not as blurry when moving a pin (the program does this to cope with the CPU being used- it means it’s loading the movement).

Weeks update- working at home + problem solving

In these couple of weeks I have decided to work at home. I felt like this was a very good decision. In College I always feel distracted and a lot of the time I have issues installing drivers so I end up wasting a lot of the time. Where at home I have my art workspace all set-up and ready for me to crack on with my project.

I also felt really unwell and too weak to come in but that didn’t stop me from carrying on working on my fmp at home.


The problems I have with the project are luckily small. I’m struggling to get the right perspective on the character’s arms and her legs the right length and size for the low perspective. I knew that the low-perspective I chose to paint the character in, was not going to be an easy choice but I still decided to push my limits and overstep my skill level and try new things.

I’m slowly progressing and finding new reference photos for the perspective that I need so hopefully I will manage to find the right one and finish painting and start animating, which won’t take that long at all.




This is one was one of my very first ideas. I had a big image for this one in my mind and thought that I would be very happy with it. But unfortunately, after a while I kind of gave up on it because it didn’t have that “kick” that I wanted it to have. It still looked too “childish” for me and even thought I still thought it was nice, it just wasn’t something that I was proud of. I still didn’t have the chance to finish it but I wanted to go back to one of my other thumbnail ideas. 4

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This was my 2nd design for my FMP. As you can see, I wanted to work with the low angle perspective and I have actually done quite a lot to it already. I still wanted to push the project more and I wasn’t too happy with the angle still. I just couldn’t get the legs right and so I made them look a little less in perspective, which ruined the whole effect I was going for. 3

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I then got fed up with idea, and tried to do something more simple.


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But once again, I really didn’t like the idea and thought it was too simple for what I wanted to do.

Initially, if I did go with this idea, I wanted to make it so the background would pan and zoom in along with the characters and foreground. I would also have wanted to animate both the characters and background but I didn’t get around to painting anything background related yet.


So for my last idea, I went back to the low angle painting idea and really tried to push myself with getting the perspective anatomy correct. I researched a lot of low angled reference pictures and went to YouTube for some tutorials on it too. Luckily, I was able to find the suitable tutorials for my needs and managed to really pull through with my idea.



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Technical problems and problem solving

In the middle of my project I have set myself a goal of finding a great program to 2.5D animate my artwork.

In the beginning, I felt quite confident about using a program called “Spine”, which I thought was amazing and the reviews were very positive about it. But unfortunately it was very much out of my budget and a 7 day trial is not efficient enough time for me to animate everything.

After some research, I managed to find other programs that were also designed for 2.5D animating, but didn’t really stand out to me.

My second program that I managed to get my hands on, was “Moho pro 12”, which is a very similar program to Spine. I really liked the rigging you can do on it and I even experimented a little with my old fmp from year 1 on it. I separated everything I wanted to animate onto layers and tried animating. I was sure that I wanted to use it for my fmp but again, I was not satisfied enough. I wanted to really push my fmp to it’s limits and make it seem really professional, fluent and amazing.

My last resort was After Effects. I can truly say that I am very pleased with the program and I feel that it gives me everything that I ever wanted for my FMP. It’s a professional program that I was looking for and I am very happy using it so far.