PROJECT IDEAS

FIRST IDEA

This is one was one of my very first ideas. I had a big image for this one in my mind and thought that I would be very happy with it. But unfortunately, after a while I kind of gave up on it because it didn’t have that “kick” that I wanted it to have. It still looked too “childish” for me and even thought I still thought it was nice, it just wasn’t something that I was proud of. I still didn’t have the chance to finish it but I wanted to go back to one of my other thumbnail ideas. 4

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SECOND IDEA

This was my 2nd design for my FMP. As you can see, I wanted to work with the low angle perspective and I have actually done quite a lot to it already. I still wanted to push the project more and I wasn’t too happy with the angle still. I just couldn’t get the legs right and so I made them look a little less in perspective, which ruined the whole effect I was going for. 3

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I then got fed up with idea, and tried to do something more simple.

THIRD IDEA

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But once again, I really didn’t like the idea and thought it was too simple for what I wanted to do.

Initially, if I did go with this idea, I wanted to make it so the background would pan and zoom in along with the characters and foreground. I would also have wanted to animate both the characters and background but I didn’t get around to painting anything background related yet.

LAST AND FAVOURITE IDEA: 

So for my last idea, I went back to the low angle painting idea and really tried to push myself with getting the perspective anatomy correct. I researched a lot of low angled reference pictures and went to YouTube for some tutorials on it too. Luckily, I was able to find the suitable tutorials for my needs and managed to really pull through with my idea.

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2.5D animation EXPERIMENT

 

This is the finished product of the artwork I have been 2.5D animating using the “parallax” effect. I am very proud of the product since this is the first ever one I have created.

If I wanted to change anything, I would have liked to maybe add a smirk to his face to make his character look more cunning. I also would have liked to make the background look more realistic and move better with the camera movement.

I would like to have my finished FMP looking like this by the end. I am hoping to achieve this by finishing my artworks and then working hard on animating them just as I have animated this one.

AFTER EFFECTS

I have decided to experiment in After Effects since I have found out that you can actually also make a 2.5D animation in it. I started off watching different YouTube tutorials to get a small grasp of what I was doing. The tutorial which helped me the most, was this one:

I found it super useful and it helped me get a good start on animating the test animation.

ANIMATING

Firstly, I opened my desired image in Photoshop and removed the background, so the image (character) will be on a transparent background and then I saved it as a PNG and imported it into After Effects.

To be able to move any parts of your character, you would have to use the “puppet tool” (which is the little pin tool in the toolbar at the top). Because I wanted her head, chest and abdomen to move, that’s where I placed the little puppet tool pins (the yellow dots on the character). If you want to select a pin, all you have to do is click on it and it will turn into a solid yellow colour (like the one on the head). You know a pin is deselected when it’s empty inside. sfefs

You can also toggle the “mesh” layer on or off (the lines on the character) to be able to see the actual structure much better.

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You might notice that the mesh also goes over your character. That’s when you need to edit the expansion and decrease the size down to

CaptureThe thing you want to do next, is to edit the “strength” of the pins. You can do that by long pressing on the puppet tool icon and then clicking on the “puppet starch tool”.

fgregThen, you need to click on the edge of the lines, where you want to strengthen the part of your character’s body.

A red dot will appear and/ or it will fill with a light lilac colour- that’s when you know if the part has been strengthened. This will restrict the movement of the selected part and will make it less “floppy”.

When you are happy with the strength and the placement of the puppet tool pins, you can begin animating.

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So far, the only thing I know about animating your character, is to press “Ctrl” and click on one of the pins and a yellow outline of your character should appear. The yellow outline will end up being the movement of your character after you will animate it. Simply,  you move one of the pins while holding down “ctrl”- this records the movement you make, keep moving one of the pins in the movement you want your character’s limb/ part to move and when you’re happy with the movement and the length of it, just lift your finger off the ctrl key and it should automatically record the movement you’ve been making. You do that for every pin separately and later on you can play it back on the timeline underneath.

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This is what the screen looks like. You have the record timeline at the bottom where the animation has been recorded. I also switched off the black background to see the character from a different perspective.

Overall, I really enjoy working in After Effects and I think that it’s a perfect program to work on my FMP on. I still want to research and try out different software in case I will find something even better but for now I think I will carry on working in After Effects.

FMP IDEAS

So far for my FNP idea, I want to create a 2D animation using a program called Moho pro 12. It will allow me to rig my painting and be able to move it/ animate it however I will wish to. It works just as well as other rigging and bone based programs, except it’s just a little more advanced and has a lot more options to play around with.

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Firstly, I assigned each cut-out limb to a “bone”, which is the red looking triangle inside the girl’s body. I had to cut out each part of her limbs in Photoshop and layered them so then later on it will be much easier to animate and move around and the actual action will look much more natural and smooth. I literally cut out her thighs, shins, arms, forearms and pasted them each on an individual layer.

I then changed the strength of each bone (the oval area around each limb) so when I will move each arm/ leg, they won’t follow and actually move individually. If I didn’t do that, whenever I would move a leg, the other leg would have deformed/ moved along with the one that I did want to move.

After doing that, I played around more with the different tools and managed to finally be able to rig her whole body. I found it that her limbs looked very “cut out” and not actually connecting properly to the girl’s body like it should, so that means I will have to go back to Photoshop and add more bits to each limb to connect them better and make them look more connected.

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The rigging works by drawing the main bone which is called the “mother bone” which for this example, is the girl’s torso. I then have to click on it and add more bones (arms for example) but I have to make sure they are connected and not suddenly draw a bone for the forearm and then for the leg. Otherwise, the forearm and the leg will be connected and you do not want that. So after completing the first arm, you then have to click on the mother bone and from there, draw the legs.

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